We are a fan community for Hollow Knight, a 2D adventure/Metroidvania game for the PC, Mac, Linux, Nintendo Switch, PlayStation 4 and Xbox One! The sequel, Hollow Knight: Silksong, is set to release in 2025!
I NOTICED YOU GUYS WERE LAZY AND DIDNT READ ALL OF MY LAST POST, SO I WILL TELL IT TO YOU STRAIGHT
We are a fan community for Hollow Knight, a 2D adventure/Metroidvania game for the PC, Mac, Linux, Nintendo Switch, PlayStation 4 and Xbox One! The sequel, Hollow Knight: Silksong, is set to release in 2025!
We are a fan community for Hollow Knight, a 2D adventure/Metroidvania game for the PC, Mac, Linux, Nintendo Switch, PlayStation 4 and Xbox One! The sequel, Hollow Knight: Silksong, is set to release in 2025!
ULTRAKILL is a fast-paced ultraviolent old school first-person shooter developed by Arsi "Hakita" Patala and published by New Blood Interactive. You play as V1, a combat machine fueled by blood who has ventured into the depths of Hell after the extinction of humanity. Hell abounds with demons and tormented souls, sources of blood that you must rend apart in order to refuel yourself and survive.
We are a fan community for Hollow Knight, a 2D adventure/Metroidvania game for the PC, Mac, Linux, Nintendo Switch, PlayStation 4 and Xbox One! The sequel, Hollow Knight: Silksong, is set to release in 2025!
This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. After nine years in development, hopefully it was worth the wait.
We are a fan community for Hollow Knight, a 2D adventure/Metroidvania game for the PC, Mac, Linux, Nintendo Switch, PlayStation 4 and Xbox One! The sequel, Hollow Knight: Silksong, is set to release in 2025!
My HK Boss Tier List(The reason some simple designs got such high tier is because yes.
We are a fan community for Hollow Knight, a 2D adventure/Metroidvania game for the PC, Mac, Linux, Nintendo Switch, PlayStation 4 and Xbox One! The sequel, Hollow Knight: Silksong, is set to release in 2025!
This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. After nine years in development, hopefully it was worth the wait.