The Duality of MvM
This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. After nine years in development, hopefully it was worth the wait.
Decided to associate each mercenary with the nine rings of hell

/r/tf2 except much better. Protect Trans Kids.
What are some localized names you think are better than the original?
This is the JoJo's Bizarre Adventure subreddit, and while the subreddit is named for Part Three: Stardust Crusaders, it covers all of the manga and various animated series - Our banner was made by https://mayordea.carrd.co and our subreddit icon was made by u/Glacescup
Do Stands/Characters have to reference their namesake?
This is the JoJo's Bizarre Adventure subreddit, and while the subreddit is named for Part Three: Stardust Crusaders, it covers all of the manga and various animated series - Our banner was made by https://mayordea.carrd.co and our subreddit icon was made by u/Glacescup
Mixed on buying Ultrakill
ULTRAKILL is a fast-paced ultraviolent old school first-person shooter developed by Arsi "Hakita" Patala and published by New Blood Interactive. You play as V1, a combat machine fueled by blood who has ventured into the depths of Hell after the extinction of humanity. Hell abounds with demons and tormented souls, sources of blood that you must rend apart in order to refuel yourself and survive.
Mythological Inspiration in Writing
Discussions about the writing craft.
Weekly SFM Training - Week #4(Delayed)
The Source Filmmaker (SFM) is the movie-making tool built and used by Valve to make movies inside the Source game engine. Because the SFM uses the same assets as the game, anything that exists in the game can be used in the movie, and vice versa. By utilizing the hardware rendering power of a modern gaming PC, the SFM allows storytellers to work in a what-you-see-is-what-you-get environment so they can iterate in the context of what it will feel like for the final audience.
Weekly SFM Training - Week #3
The Source Filmmaker (SFM) is the movie-making tool built and used by Valve to make movies inside the Source game engine. Because the SFM uses the same assets as the game, anything that exists in the game can be used in the movie, and vice versa. By utilizing the hardware rendering power of a modern gaming PC, the SFM allows storytellers to work in a what-you-see-is-what-you-get environment so they can iterate in the context of what it will feel like for the final audience.
Weekly SFM Training - Week #2
The Source Filmmaker (SFM) is the movie-making tool built and used by Valve to make movies inside the Source game engine. Because the SFM uses the same assets as the game, anything that exists in the game can be used in the movie, and vice versa. By utilizing the hardware rendering power of a modern gaming PC, the SFM allows storytellers to work in a what-you-see-is-what-you-get environment so they can iterate in the context of what it will feel like for the final audience.
Weekly SFM Training - Week #1
The Source Filmmaker (SFM) is the movie-making tool built and used by Valve to make movies inside the Source game engine. Because the SFM uses the same assets as the game, anything that exists in the game can be used in the movie, and vice versa. By utilizing the hardware rendering power of a modern gaming PC, the SFM allows storytellers to work in a what-you-see-is-what-you-get environment so they can iterate in the context of what it will feel like for the final audience.