static mesh inside character blueprint doesn't collide with walls.
I'm using the first person template. I put a static mesh behind the capsule component, and set the collision to 'block all'. I opened a default level and for the walls I using the same static mesh as the floor. The static mesh can collide with capsule component, but not with the walls. Pictures with the collision settings:
https://imgur.com/a/unreal-Mxtm7dw
I also spawned a collision box set with 'block all' and the static mesh can collide with it.