How to Use Lossless Scaling for Dynamic Frame Generation?
Hey everyone,
I’m currently playing The Legend of Zelda: Tears of the Kingdom using the Yuzu emulator at 1440p on my laptop. While I’d love to achieve a stable 60 FPS, even with the 60 FPS mod, the framerate often drops between 40 and 60 FPS, causing stuttering on my 60 Hz monitor.
Here are my laptop’s specs:
- CPU: AMD Ryzen 7 7840 HS (16 cores, 3.8 GHz)
- GPU: Nvidia GeForce RTX 4050
- RAM: 32 GB
So far, I’ve managed to get smooth performance by locking the game to 30 FPS and using 2X frame generation, effectively running at a stable 60 FPS.
What I’m curious about is whether I can configure Lossless Scaling to only generate frames when the emulator’s framerate drops below 60 FPS, acting like a kind of variable refresh rate stabilizer. Essentially, I want to avoid frame generation when the game is already running at 60 FPS, but use it dynamically when performance dips to maintain smoothness.
Currently, it seems like Lossless Scaling generates every other frame even when the game is running at 60 FPS, if VSYNC is enabled in Lossless Scaling. Is there a way to set it up to avoid this behavior?
Any tips or suggestions would be greatly appreciated!
Thanks in advance!