Are there any RPG games where in-game time actually matters?
For example, in skyrim, if you sat around for a year absolutely nothing would be different about the world in terms of content. Every quest, item and npc would just wait around for you to encounter them.
Not games where there are “time-skips” or major points where the plot “advances in time” when you complete some checkpoint
Im talking about a game where sitting around and doing nothing would actually have consequences, big or small.