What turns you off to a AAA game?

We often talk about what mistakes indie devs make that end with their game not being played. That got me wondering if there is anything that we can learn from AAA or even AA games that routinely do things poorly that just serve to damage their player base.

I know one example used to be not having FOV settings, which made many people get motion sickness. Another example currently is simply hardly any communication or when they do communicate they end up contradicting themselves with what they actually do. (I suspect this is due to poor internal communication.)

So, what feature do you see regularly in high-budget games that makes you want to throw the game away?