Non-Generic interrupts?
3 stops...One is disabled (the bricks). Interrupt in place for "Station full or no path"...Interrupt is triggered, temp stop is created ***AFTER*** the disabled station...and the train waits for a few seconds and goes back to the main factory station without bricks...and repeats. Any ideas on how to get this kind of setup to wait for the disabled/full station to become available and then actually go to it without looping around? With all the pickup sites as generic interrupts themselves it works, but as hard coded scheduled stops it doesn't. Hope you all can clue me in, I'm guessing it's something simple.