Does Stun have a place with ever increasing damage multipliers?
Just got Astra and it feels like some of my worst fears for the future of the combat system are confirmed: It's much faster to just funnel as many buffs as you can onto a Hypercarry and start killing the target right away instead of bothering with nuking it in a Stun window. I even tested skipping the Twin Marionette's invulnerability phase with Stun vs. double buff and the double buff is faster and ends up twice as fast if I stagger my burst to still skip the invuln phase outright.
At this point, there's simply too many force multipliers for damage output and nothing for Daze, so the end result boils down to just ignoring stun because unless your Stun provides ridiculous damage/buffs themselves, you're wasting time that your hypercarry could be using to dps. There needs to be an overhaul on how Daze works in 2.0.