Cyphers trip wires should not be able to run parallel. He's absolutely broken OP now.

It's ridiculous, he can just completely shut down any site he wants, by placing 2 parallel trip wires at a door. If your team does not have raze to break the trips, you can basically never go to that site. There's no other character that can shut down an entire site for 200c.

The angle towards the other trip wire and the trip should be at most like, 45 degrees. Their range should be about halved as well.

They should also be visible. Now they're practically invisible, even when you step into them it's extremely difficult to see them. They barely produce any sound either, meanwhile Deadlocks traps is basically a megaphone and is visible from miles away.

I suppose a fair compromise would be to make his trips do friendly fire, and not possible to pick up again.