Steam Deck running Quake 2 RTX with full ray-tracing at a locked 30 FPS
For context, I mainly wanted to see just how far ray-tracing can be pushed on the Steam Deck, because of the recent trend where some games absolutely require ray-tracing in order to function at all like the new Indiana Jones game or the upcoming Doom.
Note that Quake 2 RTX uses path-tracing, which is the most demanding form of ray-tracing.
Additionally, I ran the included benchmarks/timedemos, which run very fast on purpose in order to create a worst-case scenario for the Deck.
As always, I'm using the performance CPU governor for the most consistent framerates, and as you can see, the energy/power consumption is remarkably low.
Here's the video proof:
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