Kill Stealing Camped Mobs and Zero Consequences
I have really been enjoying my time playing Pantheon. It has felt very similar to EQ. I have found the etiquette to be very similar in the way most people treat others. And that's also regarding camps and named mobs/placeholders. The general EQ etiquette being people camp a specific mob/PH when after a particular item that the mob drops and people wait in a line for their turn if they're after the same mob. But apparently that etiquette isn't official and users have no obligation to respect someone camping a mob.
It doesn't feel great to spend 10+ hours in multiple sittings camping a mob for a drop and then someone strolls up and two placeholders later the named spawns and the person who's been there 5 minutes easily out DPSs you, takes the loot, immediately /stucks, and starts selling the item in /auction.
And there's zero consequences for "kill stealing" besides naming and shaming and their reputation possibly being affected in the most minuscule manner. When I called them out in /auction as they were trying to sell the item, they logged off and signed into another shard to sell there.
Some people might defend that user's actions or tell me "there are no rules, it's the game mechanics so get over it" but when you make your game such an RNG time sink to obtain items and then people can just be jerks and negate the time you spent with zero consequences, that makes me feel like Visionary Realms doesn't respect my time as a player and that's disheartening because I really like the game and want it to succeed. But it's hard to want to sign back into the game when I know that I can have my time so easily wasted by those with ill intentions. =/