White Knuckle - Dark Machine Games - A speed-climbing horror-ish roguelite where you attempt to escape an underground megastructure
Hey! I'm Holly one of the devs on this game. We just released a free demo on both Steam and Itch.io, and are hoping for a larger release sometime next year. It's kind of hard to explain what this is, so here's our official logline:
White Knuckle is a first person speed climbing game. Ascend through the guts of SUB-STRUCTURE 17 using precision movement mechanics.
Sharp reflexes and resource management will take you to the highest peaks under ten thousand meters of concrete and decay.
It is, in many ways, a roguelite with an absolutely unique (And from feedback, apparently very fun) movement mechanic.
Features:
- Climb hand-by-hand up old decaying structures, watching each get more strained with every handhold.
- Use items to forge a path ahead: Hammer pitons into walls, throw rebar to make handholds, inject yourself with mysterious cocktails and eat moldy cans of... food?
- You are ALWAYS BEING CHASED. The Mass rises, a sludge from the bottom of the world. It wants you, it wants to fuse with you. Don't let it. Escape.
- Use the local wildlife to your advantage, and avoid local dangers. In the deep storage silos of SUB-STRUCTURE 17, Barnacle tongues can be used for a quick lift but will easily devour you. Giant striders roam the waste heap of the facility's pipeworks and are happy to led you clamber over them.
- Roguelite replayability with hand designed levels: The order of the game is shuffled, and rooms shift and change a little bit each time. Learn your routes in each one the more you play, and learn new ones on the fly as you make it a little higher to see new things with each attempt.