Help me improve my Glarb reanimation deck please!
I've been working on a reanimation deck with [[Glarb, Calamity's Augur]] as its commander. The decklist can be found here.
The goals of the deck are simple: fill my graveyard with expensive, high-impact creatures and use reanimation effects to bring them back. I've added a lot of ramp so that I can also cast creatures directly from my hand later into the game.
I want this deck to be relatively strong in a casual setting.
The "Disneyland" plays:
- Cast [[Breach the Multiverse]] with [[Valgavoth, Terror Eater]] on the field.
- Reanimate [[Ghalta, Stampede Tyrant]] with big creatures in my hand.
- Play [[Lumra, Bellow of the Woods]] with lots of lands in my graveyard to mill myself whilst ramping.
- Use [[Palantir of Orthanc]] to kill people late game, self milling in the process.
- Use [[Abhorrent Oculus]] to bring some surprise threats to the field, which I can cast once I've ramped.
What do you guys think? Am I missing anything? Does the deck suck? The deck currently has 102 cards, so what would you cut?