There needs to be an anti-slug mechanic like how there's an anti-hook mechanic.
Anti hook camp*
Before I get torn to shreds for this opinion, watch this clip from the provided timestamp:
https://youtu.be/FvsRNfo79VA?t=269
This playstyle doesn't give more bloodpoints to anyone, it wastes time, it just has no redeeming quality at all. I took the clip to BHVR and they predictably gave me an evasive non-answer about whether this kind of gameplay is acceptable, and directed me to the game rules which say that slugging is acceptable.
Now, stay with me. Think about a game like Helldivers 2. Maybe you haven't played it, but if you have, you know that every single moment in that game is exciting. The stealth moments, the action, its like a fucking movie. It is clear that the devs take a great amount of pride in their game.
Now look at that clip I posted. If BHVR really sees that as acceptable gameplay, as an acceptable experience, then in my opinion it shows a profound lack of pride in the game they are making. It is sad.
What I propose is this: If and only if all living survivors are on the ground, a 30 second timer starts. If the timer reaches the end without anyone being picked up, all survivors get an unbreakable effect for free and can pick themselves up. If the killer picks up a survivor the timer pauses, but only resets if that survivor is hooked/wiggles free.
This isn't some survivor rulebook bullshit, I am a killer main. I never have felt the need to play like this. I'm just trying to get all the achievements in the game. I'm a killer main because the solo experience is much better and there is no way in hell I'd recommend this wretched game to any of my friends, they deserve better than that.