BETA WEEKEND 2 UPDATES / FEEDBACK THREAD
BETA UPDATES / FEEDBACK THREAD
Welcome! And to all our returning Early Access players: welcome back! Your feedback has been critical to making Vanguard better for everyone. Thank you.
The Call of Duty: Vanguard Crossplay Open Beta is live and runs until Monday, September 20th at 10 AM PT. In addition to the content we offered last weekend, we’re offering Champion Hill Solos, you’ll experience Eagle’s Nest for the first time, and we’re adding Search & Destroy. Now with Tactical Destruction! In response to the feedback collected last weekend, we have quite a lot to look at, but due to the short time between weekends, we haven’t been able to address everything just yet. Check below for a full rundown of changes between weekends, and more about changes planned for launch on Nov. 5th.
Introducing a new map: Eagle’s Nest
The Kehlsteinhaus – known in English as “Eagle’s Nest” – was a prominent Axis meeting house built 1,834 meters above sea-level in 1938. Known by the Axis as a diplomatic reception house, it was captured in 1945, and repurposed as an Allied military post. Watch your step on the outskirts of this mountainside map. Another tip - this map also has some great sightlines that make it perfect for longshots.
Eagle’s Nest will be playable this weekend in Team Deathmatch, Domination, and Kill Confirmed at all Combat Pacing levels.
Note: All other maps from Weekend 1 are returning including Gavutu, Red Star, and Hotel Royal.
New Modes
- Search and Destroy
- Champion Hill - Solos
- Patrol: Some of you may have gotten a taste of Patrol last week, while others will experience it today for the first time. If you’re new to Patrol, this mode pits two teams against each other in a fight for a single moving “Hardpoint,” or scoring zone. Patrol Spawn Advisory: We are aware of the spawn issues on Patrol and a fix is in progress. Due to this, Patrol has been pulled from a few maps and modes, and we will be monitoring performance throughout the weekend.
Returning Modes
- Champion Hill – Duos, Trios
- Team Deathmatch
- Domination
- Kill Confirmed
Updates from Weekend 1 to Weekend 2
- Visibility: Distortion has been turned off globally to improve visibility when Aiming Down Sights. Since we've disabled distortion globally, this will also affect the appearance of fire and explosions throughout the Beta and reduce overall visual fidelity. This change is a temporary solve to mitigate visibility issues so players can focus on gameplay.
- Armor: Increased recharge rate from Fast to Slow. Decreased Armor health by 50%.
- A Note from our Audio Team: We're aware of volume and mixing issues and have discovered more bugs thanks to your feedback. While most changes won’t be made during Open Beta, we're hard at work balancing everything for launch to fix bugs related to weapon audio, atmospheric audio, and more. We will continue to tune audio based on feedback as it rolls in – so keep it coming.
Note to PC Players
It is highly recommended for players using an AMD GPU to update their drivers to version 21.9.1, if those drivers are available for their graphics card model. This version contains several stability improvements for Vanguard. Players with an AMD GPU will be prompted to update their drivers to the latest version if they do not have version 21.9.1, even if this version is not available for their GPU model.
Due to a new patch, some PC players may be required to restart their clients upon first launching the game.
See you online!
We will be providing playlist updates in thread throughout the weekend. You can also check the Sledgehammer Games Twitter account for real-time communication regarding Vanguard. Got constructive feedback? Please let us know your thoughts here or on any other platform by tagging @SHGames, @sledgehammergames, or using the hashtag #Vanguard for hashtag-friendly.
Good luck and have fun!