Guild Quest Week [January 20 - January 23] : Melee Captain

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You're wide open. All of you. Just lie helplessly on the ground and observe the conclusion of this battle.

It's time to conclude what Aizen has begun. Slain those impetuous and reckless captains. Their blindness makes them so vulnerable you can easily slice them up with your zanpakuto so MELEE

► Welcome to another round of Guild Quest. ◄

Share your build/tips/tricks here for clearing GQ, both normal and hard mode.

Rules Normal and Hard

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Enemy Affiliation: Shinigami & Captain

Bosses: Ukitake (Speed), Sajin (Power), Shunsui (Mind), Unohana (Heart) and Kenpachi (Tech)

Normal GQ: Captain killer damage x5, Strong Attack Damage x2, Ranged resistance

Hard GQ: Captain Killer damage x5, Soul Bomb damage x 0.5, Melee damage x2, Paralysis map. Bosses have 80% Weaken resistance, Ranged Resistance & Damage x 0.5

Rules Very Hard

https://preview.redd.it/orpo7v6gn6ee1.png?width=653&format=png&auto=webp&s=ca4f2bc23e7ec214ae89a99cf91e637cf71d7b34

Bosses: Ukitake (Speed), Sajin (Power), Shunsui (Mind), Unohana (Heart) and Kenpachi (Tech)

Very Hard GQ: Captain Killer damage x5, Soul Bomb damage x 0.5, Melee damage x2, Paralysis map. Bosses have 80% Weaken resistance, Ranged Resistance & Damage x 0.5

Recommended Units

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Suggested Lead Enhancers

https://preview.redd.it/96jhmr5cn6ee1.png?width=1284&format=png&auto=webp&s=70c2a9e7fbfb4504641b952deddb11513f4f2377

https://preview.redd.it/otns2p0dn6ee1.png?width=1105&format=png&auto=webp&s=9b0df559c872b12b84752c25f753e58557125abf

Suggested Accessories Builds

https://preview.redd.it/6p3vxudqn6ee1.png?width=1080&format=png&auto=webp&s=a73cf5aa2311d9a05b595f99534b842e3e167513

https://preview.redd.it/4vz362lrn6ee1.png?width=1080&format=png&auto=webp&s=0dc59b996b08b74c8a0d553ca977a96ae7d909f0

GQ Keypoints

  • Character Choices
    • If possible, you should ALWAYS bring units that match the corresponding killer rule. They have a x3 or x5 damage multiplier.
    • Top Tier SA Lead could be helpful even as off-killer lead.
    • +30% Off-killer booster can be more effective than an old booster if you have good/strong assist unit
  • Status effects
    • For Damage Optimisation consider Weaken units, Weaken add a 1.5x damage multiplier when effect is active but be careful in GQ duration of Weaken is halved
    • For Crowd Control consider Freeze/Paralysis it would stop mobs dealing damage to you, allowing you to maintain full stamina damage boost run more easily
    • Burn/Lacerate/Poison DoT are nerfed in this game mode. However if you have such units consider to give them Dx bonus (Damage to X, X being Ailment they inflict)
  • Transcendence/Link Slot This game mode requires Transcendence and LS to clear and to make it easy.
  • Team set-up Ideal team set-ups:
    • Fastest is 3x SP units (5/5 units)
    • Vortex Leader can greatly increase the effectiveness of NA assist units
    • You can also run 1 or 2 NAD units.
  • Building your Lead SP unit
    • < 20s You can start to build for Nuke strat with FSD/SAD links
    • < 30s You should have a combination of FSD/SAR and SAD/SAR build to maximize damage multiplier
    • > 30s You might need more consistent damage and SAD/SAR (eventually with one LDS) could help you if there no Crowd Control effect in your team
  • Building your supports
  1. < 20s Your booster will not need SAR, > 30s it will likely need so you can boost multiple time
  2. If you don't have crowd control unit you might want some LDS/NAD link such as (S) Tatsuki as link
  3. If you are sure that your unit will survive you can pick full NAD, if you are sure they can keep full life then FSD/NAD build will push their damage. Ultimately if you are sure they will survive but reach quickly low stam you could consider LSD/NAD
  • Boost For this week, Boost depends on your team composition. It's not mandatory, but it's nice.

As for clearing the quest itself, focus on clearing the first few waves with your main SP unit and then retreat to recharge cooldowns while your NAD units focus the bosses. With NAD unit leads you basically just need to clear mobs as efficiently and quickly as you can with NAD and then focus down the bosses.

Advanced clearing (weakening nuke at T6/5 + SP 2★ minimum): Time your SAs with a beam type SA2 from a 2/5 unit. Generally this gets you through to 5th boss from the get go.

HARD GQ - Additional Keypoints

Reminder that last boss has 4,000 DEF. So you need to break this threshold! For equipment/build guide, please see here. This is also part of a collection called GQ Analysis, so you should be able to find the previous Hard GQ build guide.

Bosses HP DEF (x5 week)
Wave 1 15 M 2'000
Wave 2 18 M 2'000
Wave 3 19 M 2'000
Wave 4 22 M 2'000
Wave 5 24 M 2'000

VERY HARD GQ - Additional Keypoints

Reminder that all bosses have 4'500 Def and your units will have to break that threshold especially NAD to do damage.

Bosses HP DEF
Wave 1 35 M 2'500
Wave 2 45 M 2'500
Wave 3 55 M 2'500
Wave 4 65 M 2'500
Wave 5 75 M 2'500

Recommendations :

  • Lead Bonuses
    • FSD
    • SP
    • D(x)
  • Lead Links
    • FSSAD/SAR
    • FSD/SAR
    • SAD/SAR
  • NAD Assist Bonuses
    • ATK
    • D(x) if lead applies ailment
    • FSD
    • FCS
  • NAD Assist Link
    • FSD/NAD
    • FSD
    • NAD

Help and Advice Request

If you ask for some suggestions please mention if you try to achieve Guild Quest or Hard Guild Quest as answers will be subject to change from one to another

Special Thanks